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Tuesday 3 June 2014

Danger HUD

This HUD is a final design that shows how the interface reacts to combat and danger. The lights around the different elements will change to red to help indicate a threat is nearby. The screen will also pulsate with a red overlay which tells players that they are hurt and should find cover for their health to regenerate. As the overlay pulsates, the controller will also vibrate in rhythm just to help indicate that the player is in danger. There will also be a sound effect of the character heavily breathing and coughing to make the injury seem more immersive for players.


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