This image is a final design of the main inventory screen.
The core concept of this screen was established in task 2 but I have built upon it by adding a grid system that allows players to scroll through their inventory. The highlighted objects information is shown in the grey area next to the 3D avatar. The player's name and level are shown above the character which helps players to keep track of their progress. Players can navigate the inventory screen with either the d-pad or left thumb-stick. Items can be equipped/unequipped with the X button and they can be discarded with the Y button. Whilst in this menu the game will pause and to exit the player must press the B button.
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